Metroid’s worst game still has a level worth playing


mention Other M to a Metroid Fan is almost like addressing a personal tragedy. There are still YouTube essays today about what went wrong with that game and why so many fans were let down by it. However, in replaying, there is one section of the game that is truly a blast to play through.

The gameplay one Metroid: Other M is a stark contrast to almost every other entry in the franchise. Throughout the game, players can explore the mysterious Ship in a Bottle, but they must do so in a very linear manner, unlike other games in the franchise, which generally allow for more freedom of exploration. With Metroid: Other MHowever, the map only opens after players have completed the game and played the epilogue.

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A major gameplay feature present in most Metroid Games is the ability to travel to older areas of the map with new power-ups. Not only can players find some secret power tanks and rockets this way, but they can also come across new areas they haven’t seen before. One of the biggest criticisms that fans have Metroid: Other M is that players really never get that freedom. In the game, Adam Malkovich basically tells Samus where to go. This makes the game linear as there is a set path that players must follow through the ship in a bottle.

This certainly got players scratching their heads when the game was released. No part of the ship in a bottle is really locked behind item upgrades – Adam just locks them himself. So if a player sees a hard-to-reach item in an area, they really can’t go back as Adam tells Samus to go forward. This contributed a lot to the game having poor reception. To make matters worse, the game also features an intricate story told through extended cutscenes that severely interrupt the flow of the game.

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However, after beating the game, a new Epilogue mission will open up. Samus realizes that she left “something special” on the ship in a bottle and wants to get it before the ship self-destructs. Once she returns and gains access to her suit, she can finally use those enormously destructive energy bombs that Adam told her not to use throughout the game.

In this post-game mission, players are tasked with exploring a newly developed area of ​​the ship. However, along the way, they can re-enter the three sectors (Biosphere, Pyrosphere, and Cryosphere) and actually explore the world properly. By this point, the player should have the Screw Attack, as well as all of the different beams and missiles that Samus can use. This basically means that no height is too far and no enemy too strong for Samus. Moreover, this is finally the case Other M becomes one Metroid game and offers players an experience to explore at their own pace and let their curiosity guide them.

Another nice gameplay addition that Metroid: Other M provides points on the map indicating rooms with uncollected items. This makes 100% game completion very viable for many players who don’t typically aim for full completion. Miscellaneous Metroid Games feel impossible to 100% without guidance. The dots on the map give players at least a clue as to the general location of each item. That way they can figure things out for themselves from there.

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Exploration has always been a cornerstone of Metroid Experience, and this final part of the game is incredibly fun as it allows players to do just that. The developers have indeed hidden many details in the Ship in a Bottle, and there are many secrets to be discovered in each of the three main areas. Players can just have fun using the Screw Attack to reach the rooftops of areas or blasting up with the Shinespark to grab upgrades located in rooms at the top.

To complete this epilogue, players must win a surprise battle against Phantoon, and it’s by no means an easy battle. This variant of the Phantoon is at least 10 times larger than its predecessor Super Metroid. It also shoots projectiles that spread across the width of the room, restricting the player’s movement.

Smart players take the opportunity to return through the ship in a bottle and collect as many power-ups as possible. As it turns out, however, this little side quest is arguably more fun than the rest of the game. Best of all, there are few cutscenes. This final mission will finally let players stretch their legs, which was stolen from them in the main game.


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